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QGLShader Class Reference
[QtOpenGL module]

The QGLShader class allows OpenGL shaders to be compiled. More...

Inherits QObject.

Types

Methods

Static Methods


Detailed Description

The QGLShader class allows OpenGL shaders to be compiled.

This class supports shaders written in the OpenGL Shading Language (GLSL) and in the OpenGL/ES Shading Language (GLSL/ES).

QGLShader and QGLShaderProgram shelter the programmer from the details of compiling and linking vertex and fragment shaders.


Type Documentation

QGLShader.ShaderTypeBit

This enum specifies the type of QGLShader that is being created.

Constant Value Description
QGLShader.Vertex 0x0001 Vertex shader written in the OpenGL Shading Language (GLSL).
QGLShader.Fragment 0x0002 Fragment shader written in the OpenGL Shading Language (GLSL).
QGLShader.Geometry 0x0004 Geometry shaders written in the OpenGL Shading Language (GLSL), based on the GL_EXT_geometry_shader4 extension.

The ShaderType type is a typedef for QFlags<ShaderTypeBit>. It stores an OR combination of ShaderTypeBit values.


Method Documentation

QGLShader.__init__ (self, ShaderType type, QObject parent = None)

The parent argument, if not None, causes self to be owned by Qt instead of PyQt.

Constructs a new QGLShader object of the specified type and attaches it to parent. If shader programs are not supported, QGLShaderProgram.hasOpenGLShaderPrograms() will return false.

This constructor is normally followed by a call to compileSourceCode() or compileSourceFile().

The shader will be associated with the current QGLContext.

See also compileSourceCode() and compileSourceFile().

QGLShader.__init__ (self, ShaderType type, QGLContext context, QObject parent = None)

The parent argument, if not None, causes self to be owned by Qt instead of PyQt.

Constructs a new QGLShader object of the specified type and attaches it to parent. If shader programs are not supported, then QGLShaderProgram.hasOpenGLShaderPrograms() will return false.

This constructor is normally followed by a call to compileSourceCode() or compileSourceFile().

The shader will be associated with context.

See also compileSourceCode() and compileSourceFile().

bool QGLShader.compileSourceCode (self, QByteArray source)

Sets the source code for this shader and compiles it. Returns true if the source was successfully compiled, false otherwise.

See also compileSourceFile().

bool QGLShader.compileSourceCode (self, QString source)

This is an overloaded function.

Sets the source code for this shader and compiles it. Returns true if the source was successfully compiled, false otherwise.

See also compileSourceFile().

bool QGLShader.compileSourceFile (self, QString fileName)

Sets the source code for this shader to the contents of fileName and compiles it. Returns true if the file could be opened and the source compiled, false otherwise.

See also compileSourceCode().

bool QGLShader.hasOpenGLShaders (ShaderType type, QGLContext context = None)

Returns true if shader programs of type type are supported on this system; false otherwise.

The context is used to resolve the GLSL extensions. If context is null, then QGLContext.currentContext() is used.

This function was introduced in Qt 4.7.

bool QGLShader.isCompiled (self)

Returns true if this shader has been compiled; false otherwise.

See also compileSourceCode() and compileSourceFile().

QString QGLShader.log (self)

Returns the errors and warnings that occurred during the last compile.

See also compileSourceCode() and compileSourceFile().

int QGLShader.shaderId (self)

Returns the OpenGL identifier associated with this shader.

See also QGLShaderProgram.programId().

ShaderType QGLShader.shaderType (self)

Returns the type of this shader.

QByteArray QGLShader.sourceCode (self)

Returns the source code for this shader.

See also compileSourceCode().


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